I am a technical co-founder who builds teams & crafts software. Currently, I am a founding software engineer @ Knock ๐.
๐จโ๐ป Past roles include founder, engineering manager, full-stack software engineer, mobile developer, and non-profit board member. I have lead teams across a variety of industries, including tech startups, hospitality, education, entertainment, and logistics.
These articles are jumping off points for collections of other essays.
An index of posts about the Space Center, a field trip crossed with bridge simulators and live action, improvised theater all in one.
I write on a variety of topics, ranging from backend engineering in Elixir to building narrative-driven game experiences.
How might we weigh choices in a bridge simulator?
How might we nudge bridge simulators away from violence?
A loose consideration of the role of violence in interactive stories, and alternatives we could consider.
A call to do better, starting with a bumper sticker.
This essay explores the Flow primitive in Ink storytelling, and how it can be used to model concurrent branching flows running at the same time.
We think too much and feel too little. More than machinery, we need humanity; more than cleverness, we need kindness and gentleness. Without these qualities, life will be violent and all will be lost.
~ Charlie Chaplin