I am a technical co-founder who builds teams & crafts software. Currently, I am a founding software engineer @ Knock ๐.
๐จโ๐ป Past roles include founder, engineering manager, full-stack software engineer, mobile developer, and non-profit board member. I have lead teams across a variety of industries, including tech startups, hospitality, education, entertainment, and logistics.
This essay explores the Flow primitive in Ink storytelling, and how it can be used to model concurrent branching flows running at the same time.
Narrative experiences including bridge simulators could rely on teleprompter-like tools to help with storytelling, narration, and performing cues as part of show control. In this essay, we explore how the concept of a teleprompter could be incorporated into bridge simulators and other immersive, narrative-driven experiences -- with or without a human flight director/game master.
Great storytelling resonates with the audience. This essay explores how to achieve such resonance and catharsis in a story told in an automated way.
This essay explores the technical details of using a deck of cards metaphor to power interactive storytelling.
This essay explores how a deck-of-cards metaphor could be used to power an interactive, narrative-driven, open-world experience. It has been superseded by the essay on Ink for show control.
These articles are jumping off points for collections of other essays
An index of posts about the Space Center, a field trip crossed with bridge simulators and live action, improvised theater all in one.
We think too much and feel too little. More than machinery, we need humanity; more than cleverness, we need kindness and gentleness. Without these qualities, life will be violent and all will be lost.
~ Charlie Chaplin