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Things I've written
๐ Pinned articles
On Note Taking
A personal exploration of note-taking tools and practices, like Obsidian.
๐ Everything else
Flows: A Story Concurrency Primitive
This essay explores the Flow primitive in Ink storytelling, and how it can be used to model concurrent branching flows running at the same time.
All you need is a teleprompter
Narrative experiences including bridge simulators could rely on teleprompter-like tools to help with storytelling, narration, and performing cues as part of show control. In this essay, we explore how the concept of a teleprompter could be incorporated into bridge simulators and other immersive, narrative-driven experiences -- with or without a human flight director/game master.
Automated Resonance
Great storytelling resonates with the audience. This essay explores how to achieve such resonance and catharsis in a story told in an automated way.
Cards: A technical breakdown
This essay explores the technical details of using a deck of cards metaphor to power interactive storytelling.
Cards are for Storytelling
This essay explores how a deck-of-cards metaphor could be used to power an interactive, narrative-driven, open-world experience. It has been superseded by the essay on Ink for show control.
Ink for show control
The Ink scripting language, with a few minor syntactic extensions, can be used as a show control tool for bridge simulators. This essay explores how this could work with example scripts.
On Space Ships
An index of posts about the Space Center, a field trip crossed with bridge simulators and live action, improvised theater all in one.
The Space Center: An Introduction
An introduction to the Space Center experience, serving as a foundation for several other essays on this blog.
What makes a Space Center flight great?
Exploring the way that storytelling and flights at the Space Center can be an excellent experience.